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Dream the Journey

First version of the floating rock.

Second version of the floating rock. Since I had to modify the shapes, I made a smart material in substance Painter and applied to the second version.

I made the base mesh in Modo, sculped the details in Zbrush (the smooth border brush proved very useful for those angular shapes) and made the textures and renders in Substance Painter.

I made the base mesh in Modo, sculped the details in Zbrush (the smooth border brush proved very useful for those angular shapes) and made the textures and renders in Substance Painter.

Early concept art by our creative director, Walter Alabarcez.

Early concept art by our creative director, Walter Alabarcez.

Dream the Journey

VR experience meant as a demo, that we made for a WTO event in Madrid and later used for other events.
It is a surreal experience where a giant rock floats in an otherworldly setting. As the viewer gets close to it, smaller rocks surround the large one, a monolith appears and breaks into smaller cubes as a glowing vines burst from the monolith´s inside.
My work includes floating rocks, monolith and vines models, materials and textures; as well as level design, particles, sky,