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Barro y oro. Taberna.

360 panorama of the environment in Unreal. Colors look distorted because we couldn´t use post processing when capturing this image.

We had a lot of problems with the scans. Low texture resolution was a big one, but we managed to reduce it with normal mapping and sharpening effects.

We had a lot of problems with the scans. Low texture resolution was a big one, but we managed to reduce it with normal mapping and sharpening effects.

Some props I made to complete the empty spaces.

Some props I made to complete the empty spaces.

Barro y oro. Taberna.

Short VR experience we made for La Peste season 2, for our clients El Cañonazo and Movistar+.
We recreated a real world sevillian tavern using photogrammetry, as well as traditional 3D workflows.
Roberto Picó was responsible for most of the work (I focused on the palace): https://www.artstation.com/pikolop
My work includes lighting, material adjustments, some props (candles, jars...) and particle effects.
We also recreated a sevillian palace that can be found here: https://www.artstation.com/artwork/6aXL3W