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Operation: Black Mesa

The hive hand is probably the weapon I´m the happiest about.

The hive hand is probably the weapon I´m the happiest about.

The missile launcher.

The missile launcher.

In first person view, the rocket launcher looks huge. It was my intention, as this is a very powerful weapon, but I would probably tone the size down if I were to make it again.

In first person view, the rocket launcher looks huge. It was my intention, as this is a very powerful weapon, but I would probably tone the size down if I were to make it again.

The Tau cannon was one of my last contributions. I think it shows how I improved throughout the years, but still I didn´t end up very happy with it.

The Tau cannon was one of my last contributions. I think it shows how I improved throughout the years, but still I didn´t end up very happy with it.

I remember wanting to restart the tripmine as soon as I finished it. 
Fortunately, the great Paul Humaj remade it after I left the team and it was much much better. https://www.artstation.com/pavolhumaj

I remember wanting to restart the tripmine as soon as I finished it.
Fortunately, the great Paul Humaj remade it after I left the team and it was much much better. https://www.artstation.com/pavolhumaj

I had 0 experience with rigging when I made the crossbow, so I left out the strings (I only made a placeholder model) for a rigger/programmer that could do it better than me.

I had 0 experience with rigging when I made the crossbow, so I left out the strings (I only made a placeholder model) for a rigger/programmer that could do it better than me.

We used different models for the first and third person views, for optimization purposes. This is the first person view version of the crossbow, and I deleted the polygons that can´t be seen from this view.

We used different models for the first and third person views, for optimization purposes. This is the first person view version of the crossbow, and I deleted the polygons that can´t be seen from this view.

I put the magazine facing towards the player, trying to make the general lines of the model point towards the front. 
Some people were super upset about this for some reason.

I put the magazine facing towards the player, trying to make the general lines of the model point towards the front.
Some people were super upset about this for some reason.

Operation: Black Mesa

Right after I finished high school, I didn´t know wether to study pharmacy, or keep working on 3D stuff, so I chose both. I started a pharmacy degree and, after a skill test, I joined Operation Black Mesa (around 2015-ish). Here are some of the weapons that I made.
I also worked on other weapons (gluon gun, snark...) some props (vents, fans, etc...) and textures. Even tried the Hammer level editor and made some particles and materials.
It was an amazing learning experience. While I might not consider these my best pieces, they were great learning exercises; and I had a blast learning and working with the Tripmine team. I hope I´ll be able to come back to the team and really show what I can do now that Im more focused on 3d art.
Keep in mind that after I left the team, some of these weapons were improved/remade, and don´t represent the final quality of the mods.