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Through my eyes. AMREF.

A video playthrough of the VR experience

We added subtitles in a couple of languages, that follow the player (with a slight delay, so they look smooth) and render above everything else.

We added subtitles in a couple of languages, that follow the player (with a slight delay, so they look smooth) and render above everything else.

The interior of the huts (called manyatta) were photogrammetrized in order to get the most fidelity possible,

The interior of the huts (called manyatta) were photogrammetrized in order to get the most fidelity possible,

Lighting inside the manyatta changes to represent night and day cycles.

Lighting inside the manyatta changes to represent night and day cycles.

We used some blur effects to visually add more shocking value to some of the testimonials. We were worried they might be too dizzying, but our tests we successful and there were no complaints.

We used some blur effects to visually add more shocking value to some of the testimonials. We were worried they might be too dizzying, but our tests we successful and there were no complaints.

Shadowy figures from the testimonials gather aroung the user.

Shadowy figures from the testimonials gather aroung the user.

We recreated the exterior of the village

We recreated the exterior of the village

Through my eyes. AMREF.

This is a project that we made for AMREF, an NGO focused on raising awareness against female genitalia mutilation. This project was a short VR documentary using real testimonies, that recreates the shocking experience of a girl during one of these rituals.
It was our first try at photogrammetry, and it proved a challenge as the original meshes were super dense, and the meshes had a lot of holes and missing parts that we had to fill.
While I did help here and there with some photogrammetry tests, particles and lighting; most of the work was done by Roberto Picó: https://www.artstation.com/pikolop

More info here: https://www.lafronteravr.com/proyectos/amref/