Website powered by

Aquarel x Lightyear Hexagons Ad

All the hexagons are part of the same mesh, and their movement is controlled using vertex shaders with a tiling noise to control the offset. This way, I could not only use a noise to drive the hexagon movements, but also any image or pattern.

All the hexagons are part of the same mesh, and their movement is controlled using vertex shaders with a tiling noise to control the offset. This way, I could not only use a noise to drive the hexagon movements, but also any image or pattern.

I used a volumetric fog in order to get the "icy look" of the environment.

I used a volumetric fog in order to get the "icy look" of the environment.

Aquarel x Lightyear Hexagons Ad

An advertisement for Disney Spain, merging the Lightyear and Nestlè Aquarel brands, made using Unreal Engine 5.
This was a short but very intensive project for me. I was responsible for all the visual parts (lighting, shading, modeling, animation, camera work, VFX, render...) except post production effects (color correction, motion blur, flares...).