I developed a particle effect in Niagara, that only spawns particles from faces parallel to the camera, and facing upward.
Ghost character on Sketchfab.
Ghost Character based on a concept by my friend Vicente: https://www.instagram.com/mhaskaradyr/ I wanted to create an entire character from scratch, so that my students could understand the entire workflow.
Since the design has several mouths, I thought it would be cool if when he attacks you, he devours and teleports you to his own dimension, where he keeps his victims and tortures them.
I did the model, UVs, textures, materials, rigging, animation and UE4 setup in a week, and it took me a couple of days to adapt it to Sketchfab. I think its decent enough considering the time constraints, but definitely flawed and could be improved a lot.