Website powered by

Carmine Katana Sword

Emissive, Metal, Albedo, Roughness, Normal, AO maps. UVs are mirrored to optimize texel density.

Emissive, Metal, Albedo, Roughness, Normal, AO maps. UVs are mirrored to optimize texel density.

Carmine Katana Sword

A sci-fi katana I´ve made over the course of a week, to remember Maya controls.
One single 2048x2048 texture set (Albedo+Normal+Emissive+AO+Metalness+Roughness), 8952 tris.
I might import it into Unreal Engine in the future, and animate the glowing effect to make it more interesting.
Based on several concepts by Spark621 with a lot of modifications and adjustments.